![]() Maybe there's a way to bring the 0.93 HE physics in there, but I don't see how yet. I'm absolutely stalled here, but hopefully not for long.īesides, I'm looking at the v0.95 LE now. it makes it very difficult for me to make out where to start. I'd love to be able to replace that part with something similar to the LongBeach79 pit area but if I delete that asphalt thing, half of the track is gone.) and the corners which lead into elevation changes. You all see the *TIGHT* second corner there but I can't make out whether it was really that tight in 1982 or if it was more like the 1988 Turn 2 from the CART88 track (I've been looking at footage from the 1982 F1 Season Review and other stuff), plus the way objects and materials are distributed on the track, for example in the pit area ("pit area" huh. Given that I've now managed to fix the issue of the pace car standing in the middle of the grid at Caesar's Palace (a simple AIW fix however I had to switch the Y and Z coordinates from what 3DSimEd gave me.for some reason), I've started looking at Long Beach 82.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |